PlayerState
enum PlayerState {}
All possible player states reported to Conviva.
-
Report this state when you can confirm that the player is currently inactive/idle.
Declaration
Objective-C
CONVIVA_STOPPED = 1Swift
case CONVIVA_STOPPED = 1 -
Report this state when you can confirm that the player is actively rendering video content for the viewer.
This should never be reported for unavailable/blocked content.Declaration
Objective-C
CONVIVA_PLAYING = 3Swift
case CONVIVA_PLAYING = 3 -
Report this state when you can confirm that the player is stalled due to lack of video data in the buffer.
It may show a spinner or it may simply present a freeze frame.Declaration
Objective-C
CONVIVA_BUFFERING = 6Swift
case CONVIVA_BUFFERING = 6 -
Report this state when you can confirm that the player is paused, generally upon viewer request.
Declaration
Objective-C
CONVIVA_PAUSED = 12Swift
case CONVIVA_PAUSED = 12 -
Report this state when no other recognized Conviva player states apply.
Declaration
Objective-C
CONVIVA_NOT_MONITORED = 98Swift
case CONVIVA_NOT_MONITORED = 98 -
Reserved state. Do not use.
Declaration
Objective-C
CONVIVA_UNKNOWN = 100Swift
case CONVIVA_UNKNOWN = 100
PlayerState Enumeration Reference